Imperial Japan
the Pacific US - with a strong emphasis on the US Marine Corps
the Pacific Commonwealth - focusing on Indian and ANZAC forces
CC: Pacific is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC: Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:
Banzai attacks
BARs and Thompson SMGs
Beach landings & river crossings
Hidden movement
Caves
Scouts
Aircraft
Bayonets
Mortar spotting
Reconnoitering.
SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.CC:Pacific will include twelve new maps featuring terrain specific to the PTO.
CC: Pacific's playbook will include:
Twelve scenarios.
A Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations.
Assigned Point Values for all units, weapons, radios and fortifications in the game, allowing players to easily create their own scenarios and Orders of Battle.
A section detailing the differences between CC:Pacific and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.
An extended example of play.
Design & Develop notes as well as numerous play hints.
Components:
352x large counters (5/8")
280x small counters (1/2")
216x 2.5 x 3.5 cards
6x 2-sided 17 x 22 maps (twelve maps in total)
3x 2-sided 8.5 x 11 nation-specific player aid cards
2x 1-sided 8.5 x 11 generic player aid cards
1x 32-page Rulebook
1x 32-page Playbook
1x Track Display
Designer: Chad Jensen
Developer: Kai Jensen
Series Development by John A. Foley