The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets.
Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll.
Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting.
Night City, 2045. You are the leader of a cyber-enhanced gang. The air is thick with smog and tension as you watch your rivals lurk in the shadows, and brace for another brutal clash. Welcome to the Combat Zone. In these lawless neon-bathed streets, you dominate or die.
Monster Fight Club and R.Talsorian Games are proud to present Cyberpunk Red: Combat Zone. This exciting new skirmish miniatures game boasts:
A fast-paced game engine. Crafted by veteran creators of tabletop games, Combat Zone lets you act and react in organic, free-flowing actions. No rounds, no turns - the game just goes.
A high-tech dystopia with rich world-building. Take part in your own story set in the world of Cyberpunk and spark your imagination using scenario cards, a terrain set, and truly gorgeous miniatures.
An easy way to keep track of the action. Characters have green, yellow, and red actions. Depending on what color action you're taking, you'll roll a different size die or move a different distance. As characters take wounds, their actions turn red - and the red action dice is only six-sided!
A new and intuitive “Limiter” based movement and range system, leaving the traditional rulers and tape measure behind and allowing your characters’ attacks and movement to depend on the quality of their actions.
The [RE]action™ System. When characters are wounded, they don't just stand there and take it - they [RE]act! Counterattack, dodge, or use one of their special abilities. You don't last long in the Combat Zone if you just stand around getting shot! With luck and strategy on your side, you may even turn the tides.
What’s in the box?
This is the core game, which includes:
Multipart Combat Zone Terrain Set
Plastic Container Terrain
22” x 30” Double-sided game board
2x Limiter Range Rulers
8x [RE]Action Game Dice
Game Tokens
44p Rule book
6x 32 mm Maelstrom Gang minis
6x 32 mm Tyger Claws minis
150x Maelstrom and Tyger Claws cards
12x Scenario Cards
50x Core mini cards