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Field Commander Robert E. Lee Gettysburg Battlepack
Field Commander Robert E. Lee Gettysburg Battlepack
 
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Description
 
Over three days of fighting the doom of the south was sealed. Outnumbered and outgunned, and with seemingly endless Union reinforcements arriving regularly the player must maneuver carefully and pick the weakest part of the Union line to launch an overwhelming attack. The player will need all his skills that he has sharpened in the previous campaigns to emerge victorious at Gettysburg!!

Each Campaign offers an optional supplementary Battle Pack that highlights a smaller, key engagement in the wider battle.

The driving design goal has been to create 'lunch time solitaire games' that is, games that can be set up, played and tidied up while you sip a coffee and enjoy a bagel!
Extensive use of Special Rules allow the unique circumstances of each clash of arms to be replicated simply and quickly and make each battle different!

While most of the Force counters found in the Field Commander - Robert E. Lee core Set represent divisions, the counters in each Battle Pack detail historical Brigades, Regiments and Companies.

Each battle is fought on a modified, wider, Advanced Battlefield Sheet.

Modified Advanced Battlefield Sheet (Used with the Battle Packs)

Terrain features and unique events are covered with Special Rules.

Each Battle also has a unique Turn Tracker that highlights the Special Rules.

For example, the Special Rules for The Cornfield reflect the problems for both the Confederate and Union Forces in fighting in a restricted area with limited visibility. Both the player and the Union AI are restricted in the availability of Battle Plans. The Mixed Orders Special Battle Plan reflects the deterioration of command and control as the Battle progressed.


The Gettyburg Battle Pack contains:

First Shots: Shortly after 7:30am on July 1, 1863, the first shots were fired at the commencement of the Battle of Gettysburg. This game covers the advance of Archer's and Davis' Brigades along the Chambersburg Pike into the 8th Illinois Cavalry. Scale: Company.

Little Round Top: At the extreme left of the Union Left Flank, this position was vital. One of the most famous incidents of the American Civil War is portrayed in this game: the desperate downhill charge made by the 20th Maine to finally drive back the Confederate advance. Scale: Company.

Culp’s Hill: After drawing away units to deal with Longstreet's main attack, the Union defense of Culp's Hill was weakened. This game focuses on the Confederate attack against a single brigade protected by hastily constructed defensive works. Can the Federal defenders hold on until reinforcements arrive? Scale: Regiment.

East Cavalry Field: Stuart vs Custer! This battle recreates Custer leading the 7th Michigan in a counter-attack. Scale: Company.

Pickett's Charge: This battle covers the furthest advance made by the Confederate General Lewis Armistead on July 3 during Pickett's Charge at a place that came to be known as "the angle", referring to a bend in the wall Union soldiers sheltered behind. For a moment the Union line was broken, but Armistead was unable to turn the captured artillery back on the Federal forces and reinforcements quickly arrived, driving the Rebels back. Scale: Regiment.

Preoder. Expected November 2024.