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Nations at War Desert Heat 2nd Edition Including Upgrade Kit
Nations at War Desert Heat 2nd Edition Including Upgrade Kit
 
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Boardgamegeneral Advice: "This series is very good looking on the tabletop with nice counters and maps. It is not overly simple but plays very fluidly and has a playing time of roughly 1 Hour per scenario, which is really great for enjoying on an evening or late afternoon game session or when you would like to introduce someone to wargaming. Want to play solo? Not a problem, just look for the solo expansion on our website here!"

Desert Heat 2nd Edition w/Upgrade Kit brings all the heat, sand, grit, and fluid action of the North African Campaign to you in our second game in the Nations At War series. Desert Heat Second Edition is a platoon-level scale fighting in the desert of North Africa during World War II. All of the tanks, armored vehicles, anti-tank guns, mortars, infantry, air support, and artillery will be at the tip of your fingers.
The Italians, Germans, and Vichy French will fight against the British, their Commonwealth Allies from Australia, New Zealand, and South Africa, the Americans, and the Free French. The names of many of these battles are well known, but Desert Heat gives you the chance to get down to the details. Mechili, Tobruk, Gazala, Sidi Rezegh, El Alamein, Germans Kasserine Pass, Medjez-el-Bab, Faid, El Guettar, and more. New to the system are obstacles such as Wire and Anti-Tank Ditches. And what would desert combat be without that ever-unpredictable variable: Dust. It’s Panzer IIs, IIIs, and IVs against M3 Lees and M5 Stuarts. It’s M13/40s and L3s against Crusaders, Valentines, and M3 Grants. It’s Armored Infantry in desperate close assaults. It’s ATGs, air support, and mines.

In Desert Heat 2nd Edition w/Upgrade Kit, you will find we designed everything from the ground up, newly designed maps, counters, player aids, scenarios, and of course the new Core Rules. We now include a Design Your Own Scenario generator adding hours of battling to your gaming time.

Components:

308 Color Counters
Four 11" x 17" Mounted Maps
Rules & Scenario Booklet
Player's Aid Cards
Dice
Learning to play part I