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Day of Days: The Invasion of Normandy 1944 is a Standard Combat Series wargame covering the first 10 days of the Normandy landings at company level.
The Allied player must land successfully, secure the beaches, and push inland quickly enough to open the way into France. The Axis player must either defeat the initial landings or contain them long enough to turn the invasion into a costly stalemate.
The game highlights the major challenges of the opening Normandy campaign: airborne drops, beach assaults, German counterattacks, traffic and build-up pressure, and the urgent need to break out from the landing areas. Despite its large size, it uses the clean and approachable SCS framework, making the campaign playable without burying the battle under excessive rules complexity.
Players can take on the full campaign from D-Day to 15 June, start after the initial landings, or play smaller campaigns focused on Utah, Omaha, the American beaches, the British and Canadian beaches, Carentan, Villers-Bocage, and other key sectors.
This is a strong choice for players interested in Normandy, large operational WWII games, and company-level treatments of the D-Day landings within a fast-playing series system.
Contents include: game-specific scenario/rulebook, SCS 1.7 rules, four 11" x 17" setup charts, four 22" x 34" maps, eight countersheets, two six-sided dice, full campaigns, mini-campaigns, and smaller scenarios.





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