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The Last Hundred Yards is a tactical WWII wargame focused on small-unit combat in Western Europe after the D-Day landings.
The game is built around platoon and company-level actions, but it approaches tactical combat differently from many traditional systems. Initiative, reaction, simultaneous action, and battlefield momentum are central to play. Rather than simply moving units one at a time into predictable opportunity fire, the system emphasizes how units act, react, and sometimes fail to respond in the confusion of combat.
Fire combat is handled through fast resolution mechanics, with results revealed after actions have unfolded. This creates uncertainty without slowing the game down. Tank combat also avoids perfect-information assumptions, making armor engagements feel tense and dangerous.
Each mission gives the attacker specific objectives, with success measured by speed, casualties, and mission results. The system is designed to be approachable, but the tactical decisions can be demanding, especially when timing and coordination matter.
This is a strong choice for players who enjoy WWII tactical games but want a fresh take on command, reaction, and small-unit battlefield behavior.
Contents include: six double-sided geomorphic cardstock maps, rules booklet, play booklet, countersheets, mission cards, combat and terrain charts, game turn track, and four ten-sided dice.







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