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The Long Road is a platoon-level World War III wargame built on the Platoon Commander Deluxe system.
Players command U.S. and Soviet forces in fierce tactical battles featuring Abrams tanks, TOW launchers, T-80s, BMPs, infantry, Spetsnaz, helicopters, artillery, and other battlefield assets. The system is card-assisted rather than fully card-driven, using action cards to add artillery, rally support, opportunity fire, and battlefield surprises.
The Long Road also adds heroes, commanders, champions, civilians, armed mobs, advanced targeting, anti-tank guided missiles, multispectral smoke, overruns, engineers, paradrops, and other modern battlefield details.
Then the game takes a turn. Alongside the conventional World War III scenarios, the campaign introduces paranormal threats including vampires, werewolves, zombies, witches, and other things usually not covered in NATO doctrine. For players who prefer their Cold War gone hot without fangs, the box also includes realistic scenarios without paranormal elements.
It is a good fit for players who want a large, readable, component-rich tactical game with both straight military scenarios and a campaign that eventually asks, “What if the Fulda Gap also had monsters?”
Contents include: 3 mounted geomorphic maps, 7 die-cut counter sheets, 63 action cards, full-colour rules booklet, 2 scenario booklets, 2 player aid cards, and 5 ten-sided dice.
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