We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
From the Publisher:
Insurgency in Occupied Germany, 1945 - 1948
It is 1945 and Germany has been invaded and occupied by the exhausted forces of the Soviet Union and Western Allies. Unlike in our timeline, the fighting continues as German resistance fighters engage in a prolonged guerrilla war. With the Manhattan Project still incomplete, Japan fighting on and the Allied invasion of Europe losing millions of men, the Allies are war-weary and there is pressure to bring the troops home. While the Wehrmacht was defeated, the Nazi leadership has spent 1943 onwards building up a huge secret guerrilla force – Werwolf - to turn the occupation of Germany into a costly quagmire. Other groups calling themselves the Edelweiss Movement are opposed to the Nazis but also to the invaders and will fight to restore an independent and patriotic Germany. The Fuhrer himself has gone missing, and many Nazi officials are in hiding, perhaps awaiting their chance to return to power.
Four factions are now competing for control and the loyalty of the German population: the Allied Occupation Forces (Western Allied troops and German police, referred to as Allies in the rules) the Soviet Union (the Red Army and NKVD, referred to as Soviets in the rules), the Edelweiss Movement (patriotic but anti-Nazi German resistance, referred to as Edelweiss in the rules) and the Werwolf organization (former SS and other Nazi fanatics trained in guerrilla warfare, referred to as Werwolf in the rules). The struggle will be not only for military control and the hearts and minds of the German people but also over the remnants of the Nazi war machine and research programs. The Soviets and Allies may reluctantly co-operate to crush German guerrillas but will compete to secure top German scientists and prototypes for their own arms race. As the Allies try to de-Nazify the populace and entice them with American pop culture, the Soviets will use everything from indoctrination to mass deportation to keep Germany under control. Loyalties will be split between democracy, communism and resurgent fascism or nationalism. This will not be an easy occupation…
Game design by Clint Warren-Davey and Ben Fiene
Players: 1 to 4
Game Map: 22" x 34" (mounted)
Game Counters: 240 each, .75" marker/tokens
Wooden Playing Pieces: 169 total Blue, Green, Red Black, Orange, Yellow
Booklets: 36 page rule book, 69 page play book
Cards: 102 (poker size)
Player Aids: 9 each 8 1/2" x 11"
Scenarios: 3
Step into a chilling alternate history with Werwolf: Insurgency in Occupied Germany, 1945–1948, a masterpiece of grand strategy published by Legion Wargames.
Heavily inspired by the renowned COIN framework, Werwolf tasks players with navigating a fractured Germany divided by rival superpowers and bloodthirsty rogue underground cells.
Prepare to experience World War II's dark twilight like never before. Werwolf: Insurgency in Occupied Germany, 1945–1948 is an asymmetric, alternate-history wargame from Legion Wargames that turns the historical aftermath of the Allied victory on its head.
The core gameplay engine thrives on stark asymmetry, forcing each player to pilot a unique faction with vastly different components, actions, and conditions for victory:
Borrowing structurally from the famous Counter-Insurgency (COIN) model, Werwolf features a shared card-assisted event deck that dictates turn order and tactical dilemmas.
The board gaming design cleverly fuses euro-style resource management with high-stakes wargaming. Combat features no dice, making clashes entirely deterministic and encouraging raw strategic calculation.
For solo gamers, Werwolf contains exceptionally advanced, flowchart-driven automated bots that take control of non-player factions seamlessly. Coupled with a massive deck of 96 distinct event cards, variable setup options, and shorter scenarios that can be knocked out in under two hours, the replayability out of this premium box is astronomically high.
At Boardgamegeneral, we view Werwolf as a monumental achievement in modern historical simulation. Designer Clint Warren-Davey has successfully captured the paranoid, pressure-cooker atmosphere of post-war Europe.
If you are a fan of GMT's COIN series—especially heavyweights like Fire in the Lake—you will find yourself on familiar mechanical ground, yet the addition of the friction between the Allies and Soviets creates a fascinating semi-cooperative tension.
We strongly recommend this game for wargaming veterans and intermediate players looking for a deep, narrative-heavy strategic puzzle. It is not well-suited for beginners due to the weight of handling four distinct player boards and complex geopolitical layers.
Verdict: A stellar, highly original alternate-history masterpiece that belongs on the shelf of every serious conflict gamer.
We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
