We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
From the Publisher:
Prior to his passing, Richard H. Berg was hard at work completing the third volume in his The Ancient World series, Thunderbolt, covering the titanic 2nd Punic War between Rome and Carthage. Mark Herman has teamed up with series developer Alan Ray to finish the game.
For Thunderbolt Deluxe Edition, we have decided to enhance this package and include the first two volumes in the series: Rise of the Roman Republic and Carthage. Each will have its own exclusive rules and scenarios booklets, army and city display cards, and other displays relevant to those titles. The exclusive rules have been extensively revised based on player feedback. All these components will be brought up to the latest GMT graphic standards. The following scenarios from the first two volumes will be included:
Thunderbolt brings The Ancient World system to the mammoth 2nd Punic War. The game covers the action in the Western Mediterranean on updated Italy and Africa maps published in the prior two volumes, plus a connecting full-size map of Spain and western Mauretania, the last map design of Richard’s long and illustrious career.
The Ancient World system uses a chit pull mechanic to drive the action with the better leaders having more opportunities to act. There are no movement allowances; instead attrition and the ability of a leader to continue to conduct operations govern how forces can move. Battles are straightforward, resolved with a couple of die rolls and an extensive list of modifiers to account for cavalry superiority, elite status, and leadership, as well as numbers of troops. The Battle Results Table features an “Unpredictable Result” which can turn the tables on the best laid battle plan. All the trappings around the decisive moment are there as well: Interception, Avoidance, Coordination, Retreat, Pursuit & Butchery, and after battle effects. Sieges are covered in detail, including rules for attrition, assaults, repair and reduction, treachery, and surrender. And what would a Richard Berg game be without random events—Auguries in this system.
The Ancient World system models the Roman and Carthaginian political systems which provide a framework for campaigning during the Game Turn/year. A hierarchy of magistrates commands the Roman Legions in the field: Consuls, Proconsuls, Praetors, and occasionally a Dictator. These magistracies are filled from a pool of over 60 historical personages meticulously assembled by Richard from the sources and individually rated for their capabilities (or lack thereof). Each magistrate is given an Imperium, one or two Legions to command, and a specific area on the map to conduct operations. Changes to the area of operations may change while campaigning but only by permission from the Senate.
The Carthaginians also have a hierarchy of army commanders: Overall Commander, Army Commander, and Subordinate Commander drawn from a pool of over 20 historical personages rated in the same manner as the Roman leaders. Unlike the Romans, the commanders are permanently assigned to a specific army unless recalled or other circumstances dictate otherwise. The Carthaginian family in power and the overall Carthaginian political climate is determined each Game Turn/year. The results determine how many armies the Carthaginians will field and where they can campaign. Hannibal and his army are an exception—he can come and go as he pleases.
New to The Ancient World system are the Celtic and other tribes that populated the Iberian peninsula and northern Italy. These tribes, over 20 in number, are represented on the map with counters rated for Aggression and the ability to provide troops. Each tribe can be either allied to Rome or Carthage or Neutral. Tribes can be used to attack the player’s opponent or provide troops. Tribes can be attacked and pacified. Diplomacy can be used to alter a tribe’s allegiance.
Naval matters are not ignored, but due to the paucity of significant naval engagements, the scenarios use The Ancient World’s simpler Naval Superiority System to streamline play.
Thunderbolt will feature several smaller scenarios (most playable on a single map) along with the 2nd Punic War grand campaign played on all three maps. The planned scenarios include:
Components:
Maps
Counters
Booklets
Player Aid Cards
Display Cards
Time Scale: 1 year per turn
Map Scale: 13 miles per hex
Unit Scale: Strength point = either 500 men, 300 cavalry, or 10 elephants
Players: 1-2
Playing Time: 60-1440 minutes depending on scenario
Game Designers: Richard H. Berg, Mark Herman, and Alan Ray
Series Developer:
Alan Ray
Thunderbolt Deluxe Edition immerses players in the titanic struggle for dominance over the Ancient World. The game covers the sweeping historical narrative of the Punic Wars, focusing intensely on the Second Punic War (218–201 BCE) as its centerpiece title, Thunderbolt.
At its heart, this game utilizes GMT’s acclaimed The Ancient World system. Rather than letting units move freely via static movement allowances, movement is strictly governed by a general's operational ability and the brutal reality of operational attrition.
The structural backbone of the gameplay rests on two core systems:
Combat relies on streamlined resolution using 10-sided dice, heavily modified by tactical elements such as cavalry superiority, troop quality, and leadership ratings.
While built as a competitive 2-player confrontation, Thunderbolt Deluxe Edition offers massive value for solo players. Because the chit-pull mechanic introduces high operational uncertainty, a single player can easily manage both sides without perfect-information biases spoiling the challenge.
With three full games worth of content included inside this deluxe package—amounting to over a dozen distinct scenarios ranging from small 2-turn introductory clashes to the full, multi-map 18-turn Second Punic War grand campaign—the replayability is virtually limitless.
This is an absolute milestone release for heavy historical wargamers and fans of classical antiquity. Thunderbolt Deluxe Edition is best suited for intermediate to veteran wargamers who relish operational-level logistics, deep historical simulation, and the mechanical nuance of classic 1990s-style hex-and-counter systems.
If you have enjoyed system giants like the Great Battles of History series, SPQR, or card-driven strategics like Hannibal: Rome vs. Carthage, you will find the operational focus here deeply rewarding.
The primary strength of this edition is its staggering value proposition; by packing Rise of the Roman Republic, Carthage, and Thunderbolt into a single box with modernized v3.0 series rules, GMT has delivered a comprehensive masterwork.
Verdict: For dedicated historical gamers, Thunderbolt Deluxe Edition is an essential, definitive investment that offers hundreds of hours of deep tactical and political simulation. BGG Rating: 8.30.












We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
