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From the Publisher:
For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soliders of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucrewarriors. It's perilous work, but as long as you keep your 'Mech intact and your bottom line balanced, the universe is yours!
Features:
Details some of the most renowned mercenary units, examining combat commands, histories, tactics, unit crests, paint schemed, and notable personnel
Includes special rules for unique character abilities, faction-specific rules, force building options, and a mini-Technical Readout
For use with BattleTech and Alpha Strike
Deploy the universe's most notorious guns-for-hire with the Battletech Force Manual: Mercenaries, an essential sourcebook published by Catalyst Game Labs. Explicitly structured to expand tactical miniature matches for 2 or more players over epic 60 to 180+ minute sessions, this book brings the cutthroat world of corporate military contracts straight to your tabletop.
Perfect for players looking to elevate their standard Total Warfare or Alpha Strike games, this manual focuses on unit building, paint schemes, and deep faction lore. Command famous units like the Kell Hounds, Northwind Highlanders, or Wolf’s Dragoons using specialized lance formations, custom pilot abilities, and unique technical availability lists. Avoid generic army layouts and build a customized, thematic mercenary outfit capable of changing the geopolitical landscape of the Inner Sphere.
The Inner Sphere is a theater of unending conflict, dominated by the Great Houses of the Successor States. Yet, when these massive regimes wish to avoid overt political fallout, they turn to the true masters of asymmetric warfare: the soldiers of fortune. Battletech Force Manual: Mercenaries by Catalyst Game Labs serves as the definitive primer for utilizing these private armies on your tabletop. The thematic focus spans multiple eras of BattleTech history, detailing the legendary commands that have turned the tide of massive stellar campaigns with nothing more than heavy BattleMechs and a signed contract.
This product is a comprehensive faction sourcebook and supplemental rules expansion designed to sit alongside the core rulebooks. It functions flawlessly with both traditional hex-and-counter sheet records (Total Warfare) and fast-playing, miniature-centric tabletop rules (Alpha Strike).
Rather than rewriting the system, this force manual acts as a strategic framework to customize how your miniatures perform on the battlefield. Major mechanics introduced in this manual include:
Wargamers choose this expansion because it completely breaks open standard army construction. Instead of fielding generic forces, you gain deep operational insights into legendary groups like the Eridani Light Horse or the Gray Death Legion, alongside rules to forge your own unique, custom outfit.
The book enhances campaign replayability by providing distinct mission contract parameters and sub-faction quirks. While the manual does not include a standalone solo engine, it integrates seamlessly into the official Campaign Operations rules, allowing a single player to easily run a solo mercenary company management simulation against automated opposing forces.
The Battletech Force Manual: Mercenaries is a phenomenal resource that we at Boardgamegeneral highly recommend to intermediate wargamers and veteran BattleTech enthusiasts who want to inject rich narrative flavor and tactical variety into their regular matches.
If you are a fan of faction-building sourcebooks like those found in Warhammer 40,000 or Bolt Action, you will love the structure of this book. It bridges the gap between casual standalone skirmishes and deep, ongoing campaign play. The absolute strength of this manual is its sheer wealth of lore, gorgeous painting guides, and the structural Lance formation rules that reward clever force construction.
However, prospective buyers must note the potential drawbacks: this is a supplemental sourcebook, not a standalone game. To actually use these rules on the table, you will need a copy of the Classic BattleTech Total Warfare rulebook or the Alpha Strike Commander's Edition, along with the necessary miniatures and dice maps. It is an excellent purchase for veterans expanding their collection, but absolute beginners should start with the A Game of Armored Combat box set first.
Verdict: An indispensable companion for any miniature commander looking to field the ultimate corporate army in the Inner Sphere.













We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
