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Indian Ocean Region: South China Sea Volume II is a modern geopolitical and military wargame exploring potential conflict across the Indian Ocean Region.
Players take control of nations or groups of nations competing for influence, access, and security in one of the world’s most important maritime theaters. The game begins with political card play, as players push agendas, test rivals, and manage tensions. Any card play can trigger escalation, shifting the game from diplomacy into open military operations.
Once conflict begins, the scale tightens dramatically. Players deploy capital ships, smaller naval groups, submarines, aircraft squadrons, and ground battalions across a large operational map where distance, logistics, and sea control matter. The result is a game about modern power projection at the edge of reach: useful allies are far away, naval assets are precious, and every escalation carries risk.
Using the same core system as South China Sea, this volume focuses on the Indian Ocean’s vital sea lanes, port access, regional rivalries, and the strategic pressure created by China’s expanding maritime presence. It is best suited to players interested in modern naval warfare, geopolitical friction, and scenarios where the political phase can be just as important as the shooting.
Contents include: three 22” x 28” map sheets, three countersheets with 390 3/4” counters, a deck of 39 political cards, two player aid cards, rule/scenario book, two dice, and a box with lid.



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