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From the Publisher:
Army of the Potomac: Campaigns of 1862 and 1864 is the second volume in the Civil War Heritage series and the follow-up game to the innovative and acclaimed Rebel Fury. Army of the Potomac uses the same core rules as Rebel Fury, so players familiar with Rebel Fury will be able to jump right into the action. Each battle in Army of the Potomac is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Army of the Potomac also includes a set of campaign rules that allow you to conduct operations from Spotsylvania to Cold Harbor featuring logistics and attrition. Also included are two bonus scenarios to allow owners of Rebel Fury to also fight Spotsylvania II and begin the Campaign scenario from Wilderness to Cold Harbor using their original Rebel Fury map.
Components:
Game Designer: Mark Herman
Game Developer: Jason Carr
Step into the boots of legendary American Civil War commanders with Army of the Potomac: Campaigns of 1862 and 1864, a gripping grand-tactical wargame published by GMT Games.
Army of the Potomac: Campaigns of 1862 and 1864 delivers an immersive, division-level operational simulation of the American Civil War’s Eastern Theater. Published by GMT Games, this volume places players in the absolute high-stress roles of Army Commanders—including Ulysses S. Grant, George B. McClellan, Robert E. Lee, and Joseph E. Johnston.
The historical scope captures the frantic pendulum swings of two defining periods: the fluid maneuver battles of the 1862 Peninsula Campaign (including Seven Pines and the Seven Days Battles) and the grueling, multi-map attritional meatgrinder of the 1864 Overland Campaign (covering Spotsylvania, North Anna River, and Cold Harbor).
As the second installment in the acclaimed Civil War Heritage Series, the game is built upon the accessible rules framework established in Rebel Fury.
The system strips away administrative paperwork by relying on highly organic tactical loops:
Wargamers love this design because it achieves a grand, sweeping operational scale with an remarkably low counter density.
With five beautifully illustrated historical battle maps and several distinct standalone scenarios alongside full campaign rules, the replayability is vast.
As the wargame enthusiasts behind Boardgamegeneral, we are incredibly impressed by how cleanly Army of the Potomac manages big-map operations. This 1-to-2 player design is a phenomenal fit for intermediate players looking to step up their historical simulation collection without drowning in thousand-counter monster games, as well as veteran grognards looking for a smooth, high-tempo design.
If you have enjoyed previous Mark Herman designs or appreciate games with highly innovative zone-of-control mechanics like Rebel Fury or the Great Battles of history family, you will find this system absolutely brilliant.
The absolute highlight of this game is the ZOI system, which seamlessly automates troop formations and movement restrictions, resulting in very fast setup times and satisfyingly brisk gameplay.
Verdict: An exceptional, highly interactive 1–2 player wargame that brilliantly eliminates traditional hex-and-counter administrative exhaustion while keeping historical tactical depth completely intact.




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