We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
Clash of Giants: Civil War brings Ted Raicer’s Clash of Giants system to the American Civil War, covering two major battles: Second Bull Run and Gettysburg.
This is a tactical battle-level wargame built around brigade-level units, variable activations, and battlefield friction. Players command Union and Confederate formations as they arrive, deploy, attack, defend, and try to hold key ground under uncertain conditions.
The chit-pull activation system creates tension without heavy rules overhead. Corps and divisions may not move exactly when or how you want them to, reinforcements can be delayed, and commanders must react to the unfolding battle rather than execute a perfect plan. Combat uses Tactical Efficiency ratings to reflect morale, training, leadership, and experience, while still leaving room for unexpected heroics or sudden collapse.
Artillery is handled through support markers rather than separate on-map units, keeping play fast while still allowing firepower to matter at key moments. Special rules give each battle its own character, from Pope’s confusion at Second Bull Run to the Confederate grand battery at Gettysburg.
Clash of Giants: Civil War should interest players who enjoy Civil War battles, low-overhead systems, and games that emphasize command friction over procedural detail.
Contents include: a backprinted map, counters, rules booklet, playbook, and player aid cards.













We are on holiday from 15-29th August. Shipping will be today for orders until 18H. Other orders will ship on the 30th. Use HOL26 in your chart to get 5% discount for orders during our vaction!
